Sunday, September 28, 2008

Shot 3 Comped

Took the settings of the last couple of shots, then added haze and subtle grain, blurred the horizon, added a ramp to the sky, and crushed the blacks a little (composited in After Effects).



Shake has been discontinued, and the compositor that everyone is shifting to is Nuke, but for my film, I'm thinking of continuing with After Effects because I'm happy with these results and AE now handles .iff files, which is what I render out of Maya.

Friday, September 26, 2008

Monday, September 22, 2008

More Style Frames

Finally started to render today. Did a quick style frame for fun.

Before:



After Color Correction:


Update - a couple more iterations that I went through on the look:

~December 2008



Final image:
~May 2009

Sunday, September 7, 2008

More Texturing

Added a sky, some trees and changed the gravel texture a little:





Monday, August 25, 2008

Schedule

Schedules are a great reality check. This is an example of the many Excel spreadsheets that help me stay organized and on track (in theory).


The Crowd column is probably the most useful because crowd volume is the most important influence on the technical complexity of a shot in my film.

Sunday, August 24, 2008

Props

Classmates Thomas Huang and Jake Albers helped me build a bunch of the props and set. Taking a break from animation, I've started texturing and incorporating the models into shots.

In terms of color, I went a little cooler on the train station to help the skin of the characters stand out more. I'll probly warm everything up in post.

  • Shot 5: Train station + Luggage model/textures
  • Shot 7: Train station model/textures
  • Shot 4: Cargo Train textures
  • Shot 3: Luggage models/textures

Wednesday, August 20, 2008

First Cut Part 2

I finally managed to upload the file, so here it is!